Gardening

  One of the features of a Moghouse, which can take great amounts of patience but can yield very profitableresults, is gardening. Gardening is growing your own plants from seeds found as loot on some plant type creatures, using crystals and good timing to produce different results. Although the products attained from gardening are somewhat random, using specific combinations can yield somewhat reliable results.

  To start with, the player needs to obtain a flowerpot. Flowerpots are sold in various places; others can only be crafted. All are available in the Auction House, although usually at inflated prices. Deciding which type of pot is the first ingredient in gardening, as each type of flowerpot has its own base element. Since gardening results are the products of the mixture of elements, the player will want to make an educated purchase as to which pot they will want. At the same time, a player can have up to ten flowerpots active, meaning different combinations are possible. Reference the chart below to examine flowerpots and the places they can be obtained.

Item
Element
Acquired By
Earthen Flowerpot
Earth
Windhurst Waters, Ensasa's Catalyst Shop (H-6)
Ceramic Flowerpot
Water
San d'Oria North, Pirvidiauce (Vendor)(D-8)
Brass Flowerpot
Fire
Bastok Mines, Boytz's Knick Knacks (H-7)
Crafting - Blacksmithy
Porcelein Flowerpot
Wind
Crafting - Alchemy

  Once the player has a flowerpot, they must place it the layout of their Moghouse. This is done similar to all other pieces of furniture. The flowerpot is placed inside the Moghouse Mogbank, and the option layout is selected from the Moghouse menu. When the screen switches to the floor plan, select the option Layout, select the flowerpot, and scroll around the room to decide where to place it. Location will not matter to the plant, it will grow just as easily on the floor as it would if were on the table or on a Flower Stand. As long as the pot is placed, the gardening option in the Moghouse menu will open for the player to use.

  Once the flowerpot in placed in the room, the next step is to obtain seeds. Seeds are found on various plant creatures through out the land, with different seeds available in different regions and from different plant creatures of varying difficulty. Seeds are also available from a few of the quests, and can also be the product of gardening. As with pots, all seed types are available at the Auction House, again at likely inflated prices. As with flowerpots, each type of seed has its own element, so how the player intends on growing the plant can be just as important as what the player wishes to achieve from the gardening attempt. Below is a sample chart to reference seed locations and elements of seeds. (The question comes up occasionally, how can the people that create these charts be sure seeds and pots have an element. The answer is that when the rare case arises that plants survive not being fed, the usual result is a colored stone. The pots and seeds had been analyzed according to the stone colors recieved to assume the elements attributed to them.)

Item
Element
Growth Period
Acquired By
Bag of Vegetable Seeds
Earth
~3 days
Saplings in N.Gustaberg, S.Gustaberg, Konschtat Highlands, La Theine Plateau, Jugner Forest, Batallia Downs; Harvesting
Bag of Grain Seeds
Fire
~4 days
Saplings in N.Gustaberg, S.Gustaberg, Konschtat Highlands, Tahrongi Canyon, Meriphataud Mountains, Ordelle's Caves; Harvesting
Bag of Herb Seeds
Wind
~5 days
Saplings in Tahrongi Canyon, Meriphataud Mountains, Ordelle's Caves, La Theine Plateau, Jugner Forest; Harvesting
Bag of Fruit Seeds
Water
~8 days
Saplings in Batallia Downs, Crawler's Nest, Buburimu Peninsula, King Ranperre's Tomb, The Boyahda Tree
Bag of Tree Cuttings
Unknown
~15 days
Goobbues
Bag of Tree Saplings
Unknown
~15 days
Product by Tree Cuttings only
Bag of Cactus Stems
Unknown
~15 days
Sabotenders, Bastok Quest

  Once the seeds and the flowerpot are together, the rest of gardening is timing, more waiting than action. Each seed type has a different growth period, ranging from two days until full bloom to two weeks to bloom, real-life time. The first step is to plant the seeds. The player ensures that the seeds are in the Moghouse Mogbank, then selects the gardening option from the Moghouse menu. This will raise the menu listing the flowerpots available in the Moghouse. The player selects one of the flowerpots from the list, and the view will change to examine the flowerpot in particular. With an empty pot, there are three options available. The options are Examine, Plant Seeds, and Exit. Examine is the option to get the status of the existing pot or plant, Plant Seeds is the option to start a new plant from a bag of seeds, and Exit returns the player to the flowerpot list. To start a new plant, the player selects Plant Seeds, which opens a menu listing the seed types available in the Mogbank. The player selects one of the seed types from the list, and then will be asked to confirm the selection. Once the player confirms the seed selection, the seeds are forever lost.

  Once the cycle of growth is started, the player will want to monitor the plants regularly. Selecting the pot in particular, the new options are Examine, Dry Flowers, Empty Pot, and Exit. Examine will give the current status of the plant, with any details in particular added by the Mog. The status may be that the plant is healthy, blooming, or withered. Healthy suggests that the plant is progressing along the growth path normally. Dry Flowers is the option to turn the plant into a decoration only. Be warned, once a plant has been dried, it will never produce resources. Empty Pot is the option to discard the plant and return the flowerpot to empty status. Empty Pot should only be selected once the plant is withered, or the owner no longer wants the decorative plant.

  If the plant remains healthy for a certain time (varies by seed type as above), then an option will appear in the plant menu. When the player Examines the plant, the status becomes Unhealthy, and this plant requires attention. The option that appears is Feed Crystal. This is the next pillar moment in the growth of the plant. What the plant requires to survive, although there are rare cases where the plant survives not being fed, is a crystal. The player will want to take a couple considerations in mind before feeding the crystal however, because this moment is the second greatest impact on the plant product.

  The first consideration is the current day of the week. The player can check this information by typing /clock in game. The element of the day of the week relates mildly to the product of the plant, but more so to the quantity of the harvest. Using a crystal that is weak to the day will produce less yield, or using a crystal that is the same element or is strong against the element of the day of the week tends to produce more yield. If the player does not have a good understanding of elements, then the best advice is to use the same element crystal as the day of the week that the feeding is on.

  However, the second consideration to make is saturation. Taking into consideration the elements of the seeds and pots, using the same element over and over tends to produce saturation of the plant. Saturated plants will most likely produce rock salt as the product, which isn't entirely useful or valuable. Conversely, using a crystal that is in opposite to the pot and seed elements tends to yield a diseased plant. Diseased plants will most likely yield little worms, which again aren't entirely useful or valuable. This is actually more of a decision that needs to be made before ever placing the flowerpot, or at the least before planting the seeds, as if the player is aiming for the product produced from a saturated or diseased feeding, they take a large chance. The player can not go back after planting and change the seed or pot type. Alternatively, feeding a plant on light day or dark day tends to, but does not always, yield a crystal type as the product.

  The third consideration uses the chart below. Along the chart is listed a large portion of the products of the different seed, pot, and fed crystal outcomes. The harvest item itself will be listed, but in most cases there is a quantity of the item that is yielded. As above, the quantities yielded are largely by the strength of the crystal of the day of the feeding.

Crystal
Herb Seeds
Vegetable Seeds
Grain Seeds
Fire
Ice Crystal
Ice Crystal
Ice Crystal
Kazham Peppers
Popoto
Red Rock
Little Worm
Little Worm
Tarutaru Rice
-
-
Little Worm
-
-
-
-
-
-
-
-
-
Earth
Lightning Crystal
Lightning Crystal
Lightning Crystal
Yellow Rock
Yellow Rock
Yellow Rock
Carnation
Frost Turnip
Tarutaru Rice
Bay Leaves
Little Worm
-
Black Pepper
Gyshal Greens
-
-
-
-
-
-
-
Water
Fire Crystal
Fire Crystal
Fire Crystal
Bay Leaves
La Theine Cabbage
Rock Salt
Blue Peas
Rock Salt
Kukuru Beans
La Theine Cabbage
Saruta Cotton
Bay Leaves
Marguerite
-
Blue Peas
Rock Salt
-
-
-
-
-
Wind
Earth Crystal
Earth Crystal
Earth Crystal
Green Rock
Rock Salt
Millicorn
Sage
Millicorn
-
Little Worm
Gyshal Greens
-
-
-
-
-
-
-
-
-
-
Ice
Wind Crystal
Wind Crystal
Wind Crystal
Chamomile
Saruta Cotton
Kukuru Bean
Rock Salt
-
Saruta Cotton
Saruta Cotton
-
-
Sleepshroom
-
-
-
-
-
-
-
-
Lightning
Water Crystal
Water Crystal
Water Crystal
Sobbing Fungus
Wild Onion
Coral Fungus
Mhuara Garlic
Sunflower Seeds
Marguerite
Little Worm
Kukuru Bean
-
-
Tarutaru Rice
-
-
-
-
-
-
-
Light
Dark Crystal
Dark Crystal
Dark Crystal
Mhuara Garlic
Ginger
Sunflower Seeds
White Rock
White Rock
Ginger
Puffball
-
-
-
-
-
-
-
-
-
-
-
Dark
Light Crystal
Light Crystal
Light Crystal
Deathball
Screaming Fungus
Coral Fungus
Coral Fungus
Black Rock
Tarutaru Rice
Black Rock
Deathball
Deathball
Amaryllis
Woozyshroom
Woozyshroom
Mhuara Garlic
Coral Fungus
Screaming Fungus
Screaming Fungus
-
-
None
Carnation
Lilac
Puffball
Rock Salt
Yellow Rock
Marguerite
Sobbing Fungus
Rock Salt
Rock Salt
Green Rock
Rain Lilly
Red Rock
Amaryllis
Woozyshroom
-
-
-
-
-
-
-

  An exception to the above chart is fruit seeds and those beyond, as those plants differ from standard seeds in two major aspects. One is their rarity. Fruit seeds and beyond will only be obtained from special or very powerful monsters, or in other cases can only be grown. The other aspect is feeding. Fruit Seeds and beyond will require a much longer growth period, and will require two feedings. For this case, the chart below list each type of those seeds, but columns and rows for dual crystal combinations. Similar to above, seed type and pot type can yield saturated and diseased plants, but fruit seeds and beyond tend to have a much higher resistance to those outcomes. (The information on these charts isn't completely collected, but should help as a reference, and will be updated when possible)

Fruit Seeds
Crystal
Fire
Earth
Water
Wind
Ice
Lightning
Light
Dark
None
Fire
Ice Crystal
San d'Oria Carrot
Watermelon
Rolanberry
Wind Crystal
Delfland Pear
Red Rock
Light Crystal
Delfland Pear
Red Rock
Lightning Crystal
Little Worm
Saruta Orange
Mithran Tomato
Rock Salt
-
Yagudo Cherry
-
Yagudo Cherry
-
-
-
-
-
-
Saruta Orange
-
-
-
-
-
-
-
-
Red Rock
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Earth
Ice Crystal
Lightning Crytal
Little Worm
Rolanberry
Mithran Tomato
Delfland Pear
-
Saruta Orange
Earth Crystal
Saruta Orange
Eggplant
Watermelon
Earth Crystal
-
Rock Salt
-
Light Crystal
Delfland Pear
-
Yellow Rock
Eggplant
-
-
-
-
Yagudo Cherry
Rock Salt
-
-
-
-
-
-
-
-
Lightning Crystal
-
-
-
-
-
-
-
-
Yellow Rock
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Water
Ice Crystal
Eggplant
Reishi Mushroom
San d'Oria Grape
Wind Crystal
Coral Fungus
-
Blue Rock
Little Worm
Saruta Orange
Watermelon
Blue Rock
-
Buburimu Grape
Thunder Melon
-
Danceshroom
Watermelon
Yagudo Cherry
-
Watermelon
-
-
Rock Salt
-
-
-
-
-
Eggplant
-
-
-
-
-
-
-
-
Fire Crystal
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Wind
Saruta Orange
San d'Oria Carrot
Watermelon
Earth Crystal
Mithran Tomato
Delfland Pear
-
Yagudo Cherry
Delfland Pear
Yagudo Cherry
-
-
San d'Oria Grape
-
-
-
Light Crystal
Green Rock
-
-
-
-
-
-
-
Green Rock
-
-
-
-
-
-
-
-
Danceshroom
-
-
-
-
-
-
-
-
Rock Salt
-
-
-
-
-
-
-
-
Saruta Orange
-
-
-
-
-
-
-
-
-
-
Ice
Saruta Orange
Lightning Crystal
Little Worm
Rolanberry
Wind Crystal
Delfland Pear
-
Yagudo Cherry
Wind Crystal
Ice Crystal
San d'Oria Carrot
Watermelon
Buburimu Grape
Rock Salt
-
-
Saruta Orange
Rock Salt
Yagudo Cherry
-
-
Blue Rock
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Lightning
Saruta Orange
San d'Oria Carrot
Fire Crystal
Rolanberry
Kukuru Beans
Coral Fungus
Dark Crystal
Light Crystal
Purple Rock
-
-
Thunder Melon
Earth Crystal
Mithran Tomato
Rock Salt
-
Purple Rock
-
-
-
Watermelon
Rock Salt
-
Purple Rock
-
Yagudo Cherry
-
-
-
Little Worm
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
Light
Yagudo Cherry
-
Fire Crystal
-
Mithran Tomato
Delfland Pear
Reishi Mushroom
-
Light Crystal
-
-
Watermelon
-
-
-
Fairie Apple
-
Rock Salt
-
-
-
-
-
-
Dark Crystal
-
White Rock
-
-
-
-
-
-
White Rock
-
Faerie Apple
-
-
-
-
-
-
Gold Ore
-
Delfland Pear
-
-
-
-
-
-
Mithril Ore
-
-
-
-
-
-
-
-
Silver Ore
-
-
Dark
Saruta Orange
Lightning Crystal
Fire Crystal
Rolanberry
Wind Crystal
Delfland Pear
Fairie Apple
Light Crystal
Rock Salt
Yagudo Cherry
San d'Oria Carrot
Watermelon
-
Mithran Tomato
Danceshroom
-
Danceshroom
Black Rock
-
-
Little Worm
-
-
-
-
Black Rock
Delfland Pear
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
None
Yagudo Cherry
Lightning Crystal
Fire Crystal
Earth Crystal
Wind Crystal
Rock Salt
Reishi Mushroom
Deathball
Reishi Mushroom
Saruta Orange
San d'Oria Carrot
Blue Peas
Rolanberry
Mithran Tomato
Delfland Pear
Rock Salt
Yagudo Cherry
Rock Salt
Ice Crystal
-
Watermelon
-
Saruta Cotton
Coral Fungus
White Rock
Light Crystal
Blue Rock
-
-
Blue Rock
-
-
Wild Onion
Fairie Apple
Rock Salt
-
-
-
Reishi Mushroom
-
-
-
-
Danceshroom
-
-
-
Little Worm
-
-
-
-
Delfland Pear
-
-
-
-
-
-
-
-
Amaryllis
-
Cactus Stems
Crystal
Fire
Earth
Water
Wind
Ice
Lightning
Light
Dark
None
Fire
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
Earth
-
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Water
-
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Wind
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Ice
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Lightning
-
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Light
-
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Dark
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None
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Tree Cuttings
Crystal
Fire
Earth
Water
Wind
Ice
Lightning
Light
Dark
None
Fire
Red Roses
Ice Crystal
-
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Earth
Ice Crystal
-
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Water
-
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Fire Crystal
-
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Mythril Nugget
-
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Wind
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Ice
-
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Wind Crystal
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Steel Nugget
-
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Lightning
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Light
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Dark
-
-
-
-
-
-
-
Darksteel Nugget
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
-
-
-
-
-
-
None
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Tree Saplings
Crystal
Fire
Earth
Water
Wind
Ice
Lightning
Light
Dark
None
Fire
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
Earth
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
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Water
-
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-
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-
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-
-
Wind
-
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-
-
-
-
-
-
-
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-
-
-
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-
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-
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-
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-
-
-
-
-
-
-
Ice
-
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-
-
-
-
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-
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-
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-
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-
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-
-
-
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-
-
Lightning
-
-
-
-
-
-
-
-
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-
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-
-
-
-
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Light
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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Dark
-
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-
-
-
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-
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-
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None
-
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-
-
-
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  When one sees the products that can be produced from gardening, the anyone can understand why gardening can be such a profitable expense. Then again, like so many other things, the randomness of the program makes for too much risk. In general, it is good advice not to spend anymore than one has to gardening. Best advice is to rely on seeds and crystals received as loot, instead of buying them, as both cost are inflated and until the player gets the hang of gardening, might be wasted.

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