Information by Scholar of the Ranger Job, Sarizaddi

"With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting."

Ideal as the 'puller' for a group, the Ranger exemplifies death from afar. With proficient use of bows, crossbows, guns, and even throwing weapons, the Ranger’s greatest skills lie in striking enemies from a distance. Although they are capable melee fighters, their natural stance is to dodge and evade damage, and they are less capable of taking damage head on. Arguably the most destructive job, their damages can outweigh many other jobs, they sometimes make maintaining aggression difficult for the “tank”. However, having access to the ranged Weapon Skills, they can be masters of skillchains, albeit one of the least accurate jobs when using them. Early on, they have a good proficiency with playing solo, but as they progress, their traits lean more towards evading combat altogether rather than fighting through situations.


 
With enough Agility to do well, the Humes make a viable Ranger, and though not truly gifted, they are not hindered in any way from being great i the job.
Though hindered in agility and hence accuracy, Elvaan still make an acceptable choice for Ranger with more strength and damage on each shot.
With some natural Agility, Tarutaru can make great Rangers, but with lessened strength and survivability, they often find themselves limited more by their variety of subjobs than the Ranger job itself.
Mithras are a natural choice for this job, as natural Agility and survivability not only lend them excellence in the Ranger job, but a good breath of other options for subjobs.
Galka make fine Rangers, and their strength and survivability go a long way. Their main hinderance is in a general lack of speed and Agility imperative to Rangers.
Getting the Job

   The ranger is an advanced job and was introduced in the Zilart expansion pack (included free with the NA version of FFXI). In order to receive the ranger quest the character must be at least level 30.

   The ranger job quest is obtained from the blind mithran cheiftaness in Windurst Woods, Perih Vashai at (K-7). In order to be a ranger, she insists you learn a little about the cycle of life and death in nature. To learn this lesson, she insists that you find an Old Sabertooth Tiger, and watch as he dies naturally, then bring back his tooth.

   To do this, travel to Sauromugue Champaign. At (L-10), you'll find a cave in the cliff side with many Sabertooth Tigers around. These tigers are aggressive creatures and attack on sight and track by scent. In the deepest part of the cave, in a den, you will find a set of Old Bones.

   Examining these bones will spawn and Old Sabertooth tiger. This tiger will attack on sight, so it is best to have the power of invisibility handy, either in spell or prism powders. Remain out of sight and patiently wait, and make no attack or action against the Old Sabertooth. Please note, if you do attack or interfer, then you will have to start completely over to obtain the tooth. Simply wait, and eventually after a few moments, the Old Sabertooth will fade away. After fading away, examine the Old Bones again for the tooth, a key item.

   Return to Perih Vashai with this and she will teach you what you need to know to become a tracker, and unlock the path of the Ranger. She will also reward you with a Ranger's Necklaces, one of the more useful items a Ranger uses early on in their career.


Job Traits
Trait
Name
Level
Gained
Description
Widescan
1
Grants the character the ability to scan for specfic Non-Player Characters on the magical map
Precaution
5
Makes the character slightly less detectable to agressive creatures
Range Accuracy
10
Grants the character slightly improved accuracy with range weapon attacks
Rapid Shot
15
Allows the character the ability to make occasional faster attacks with range weapons
Resist Poison
20
Grants the character improved resistance to poisonous spells and abilities
Widescan
25
Improves the radius of the widescan ability
Range Accuracy
30
Grants the character slightly improved accuracy with range weapon attacks
Resist Poison
40
Grants the character improved resistance to poisonous spells and abilities
Widescan
45
Improves the radius of the widescan ability
Range Accuracy
50
Grants the character slightly improved accuracy with range weapon attacks
Resist Poison
60
Grants the character improved resistance to poisonous spells and abilities
Widescan
65
Improves the radius of the widescan ability
Range Accuracy
70
Grants the character slightly improved accuracy with range weapon attacks
Job Abilities
Ability
Name
Level
Gained
Duration
of Use
Duration
of Recharge
Description
"Eagle Eye Shot"
1
0:00:00
2:00:00
Delivers a very powerful and more accurate range attack shot on the current target monster. Please note,though unlikely, Eagle Eye Shot can miss.
/ja "Eagle Eye Shot" <t>
"Sharp Shooter"
1
0:01:00
0:05:00
Temporarily increases range weapon attack accuracy
/ja "Sharp Shooter" <me>
"Scavenger"
10
0:00:00
0:05:00
Allows the character to search the ground for possible ammunition ingredients
/ja "Scavenger" <me>
"Camouflage"
20
Variable
0:05:00
Makes the character temporarily greatly less detectable to sight of aggressive creatures
/ja "Camouflage" <me>
"Barrage"
30
0:01:00
0:05:00
Gives the chance to fire up to five additional shots at once on the next range attack.
/ja "Barrage" <me>
"Shadowbind"
40
0:00:00
0:05:00
Fires a range attack which does no damage, but temporarily binds the target to prevent movement
/ja "Shadowbind" <t>
"Unlimited Shot"
51
0:01:00
0:03:00
Prevents the loss of ammunition on the next range attack (This ability does not stack with Barrage)
/ja "Unlimited Shot" <me>
Skill Cap Rankings
  Grappling Weapon Skill Dagger Weapon Skill Sword Weapon Skill Great Sword Weapon Skill Axe Weapon Skill Great Axe Weapon Skill Scythe Weapon Skill Polearm Weapon Skill Katana Weapon Skill Great Katana Weapon Skill Club Weapon Skill Staff Weapon Skill Archery Weapon Skill Markmanship Weapon Skill Throwing Weapon Skill Guard Defense Skill Evasion Defense Skill Shield Defense Skill Parry Defense Skill Divine Magic Skill Healing Magic Skill Enhancing Magic Skill Enfeebling Magic Skill Elemental Magic Skill Dark Magic Skill Singing Magic Skill String Instrument Skill Wind Instrument Skill Ninjutsu Magic Skill Summoning Magic Skill
Rank
-
B-
D
-
B-
-
-
-
-
-
E
-
A-
A-
C-
-
E
-
-
-
-
-
-
-
-
-
-
-
-
-
Primary Weapon: Archery
Skill
Level
Weapon Skill Job
Level
Elements Description Damage Macro
10 Flaming Arrow 3 Transfixion Fusion Liquifaction Fire Based Range Attack 1.00 1.00 1.00 1x STR_16%, AGI_25%   /ws "Flaming Arrow" <t>
40 Piercing Arrow 13 Transfixion Reverberation   Range Attack partially ignoring Defense 1.00 1x STR_16%, AGI_25%   /ws "Piercing Arrow" <t>
80 Dulling Arrow 26 Transfixion Detonation Liquifaction Wind Based Attack with additional effect Lower Int 1.00 1x STR_16%, AGI_25%   /ws "Dulling Arrow" <t>
175 Sidewinder 55 Transfixion Reverberation   Range Attack based on 5 times one standard range attack 5.00 1x STR_16%, AGI_25%   /ws "Sidewinder" <t>
200 Blast Arrow 60 Transfixion Induration   Combination Melee and Range Attacks Ice Based Attack 2.00 1x STR_16%, AGI_25%   /ws "Blast Arrow" <t>
225 Arching Arrow 66 Light Fusion Transfixion Light Based Critical Attack 3.50 1x STR_16%, AGI_25%   /ws "Arching Arrow" <t>
250 Empyreal Arrow 72 Light Fusion Transfixion Light Based Attack 2.50 2.75 3.00 1x STR_16%, AGI_25%   /ws "Empyreal Arrow" <t>
Primary Weapon: Marksmanship
Skill
Level
Weapon Skill
Job
Level
Elements
Description
Damage
Macro
10
Hot Shot
3
Transfixion Fusion Liquifaction Fire Based Range Attack
1.00 1.00 1.00 1x AGI_30%
  /ws "Hot Shot" <t>
40
Split Shot
13
Transfixion Reverberation   Range Attack partially ignoring Defense
1.00 1x AGI_30%
  /ws "Split Shot" <t>
80
Sniper Shot
26
Transfixion Detonation Liquifaction Wind Based Attack with additional effect Lower Int
1.00 1x AGI_30%
  /ws "Sniper Shot" <t>
175
Slug Shot
55
Transfixion Reverberation   Range Attack based on 5 times one standard range attack
5.00 1x AGI_30%
  /ws "Slug Shot" <t>
200
Blast Shot
60
Transfixion Induration   Combination Melee and Range Attacks Ice Based Attack

2.00 1x AGI_30%

  /ws "Blast Shot" <t>
225
Heavy Shot
66
Light Fusion Transfixion Light Based Critical Attack
3.50 1x AGI_30%
  /ws "Heavy Shot" <t>
250
Detonator
72
Light Fusion Transfixion Light Based Attack
2.50 2.75 3.00 1x AGI_30%
  /ws "Detonator" <t>

Job Specific Equipment (JSE) 50
To obtain this item, the character must defeat Ranger Fomor in Phomiuna Aqueducts or the Sacrarium.
To obtain this item, the character must complete the "Brigid the Stylist Returns" Quest in Bastok Markets. To obtain the quest, the player must speak with Brygid wearing full Artifact Armor. Select the armor of choice, and Brygid will request you meet her wearing a specific set of clothing, the list of which will include the JSE Subligar obtained from Phomiuna Aqueducts as well as in the Sacrarium, which is rare/ex so must be obtained on your own.

The Subligaria required to complete the RNG JSE is the Virgo Subligar, found as a drop off of Ranger Fomor.

AF1-AF1
The AF1 quest can be accepted at level 40, but the bow itself is not usuable until level 41. You start the quest by talking to Perih Vashai in Windurst Woods at (K-7)

Sin Hunting

Speaking to Perih Vashai will put you aside to witness a conversation between Perih and the Mithran Tracker. After the conversation, your mission becomes to find Semih Latiffah, and you are advised you can most likely find her in Ranguemont pass.

Travel to East Ronfaure to enter Ranguemont Pass in the Northeast corner. Inside, go in to the Stone Door where you will see two Elvaan. Here you will speak to Perchond. In order to follow in the footsteps of Perih, Perchond at (F-10) will have you retrieve a Pinch of Glittersand.

Glittersand is a rare drop off of Weapon type mobs in Ranguemont Pass. Myffore will open the door to the deeper part of Ranguemont, and you will have to fight to retreive it. The mobs in Ranguemont detect by both sight for goblins and sound for bats, scorpions, slimes, and hecteyes, so you will want Sneak and Invisibility to get through with minimal fighting. The place you are looking for is at (D-5), where you will find water and a few Evil Weapons. Kill Evil Weapons until you receive a Pinch of Glitterdust, and then return to Perchond. From there, Perchond will give you a key item, Perchond's Envelope. He will then instruct you to go to Jugner Forest to continue in Semih's footsteps.

Next, head to Jugner Forest to the Lake, and around (I-6) you will find Alexius. Speaking to Alexius, he will instruct you to look for a special tree nearby. The tree in particular is Southwest of Alexius, just across the river and marked with a ??? at (H-6). In the light of the full moon, examine the ??? for the next cutscene. After learning what you will, return to Perih Vashai in Windurst Woods for the completion of the quest and the Sniping Bow as a reward.
AF1-AF2
AF2 quest can be accepted at level 51, but the beret itself is not usuable until level 54. You start the quest by talking to Perih Vashai in Windurst Woods at (K-7)

Fire and Brimstone

Speaking to Perih Vashai gives you the next part of the mission, which is to find more information on the sinner. You are instructed to travel to Eldeime Necropolis and look for the Sinner's Name on the grave markings. Travel to Batallia Downs, and enter the Eldeime Necroplis at (I-10). You will most likely need the assistance of another person to complete this part, as the particular headstone you have you check will require you to flip switches to open doors. The Headstone in particular is sometimes thought to be random, but in my experience is always the Headstone at (G-9). Use Caution near the Headstone, as the nearby mob, Azer, detects and attacks on sight. Examining the Headstone will give you some information to take back to Perih Vashai.

Return to Windurst to Perih Vashai, and following a scene you will now be expected to travel to Castle Oztroja to look for evidence of the sinner. Use caution navigating Castle Oztroja, as there are many traps along the way which could make the quest difficult. In addition, it is strongly advised that you take assistance to kill mobs that will be in the way. Travel up to the Second Floor to the Combination Lock Door (4 Lever Switches), and past that up steps to the Third Floor, where you will come to a large room with a pond in the middle. You will know this pond by the quantity of Yagudo Parasites wandering the pool. The trick to obtaining the Twinstone Earring you have been sent to retrieve is to Scavenge at the very center of the pool. If you are not in the very center, you will not find the item. Using Scavenge will drop Invisibility, so please make sure no Yagudo are looking in your direction at the time. One Yagudo looking your way will most likely gain you the hostile attention of every nearby monster, so please note you may have only one shot to get the earring unless you brought help to deal with the agro. If you do not find the Earring but do survive, you may return to the relative safety of the previous hallway, but be sure to stay Invisible when around Yagudo and to use Sneak any time you near the pool. Do not be discouraged not finding the Earring, as some find it on the first try, but some take as many as 6 or 7 times before success.

After obtaining the Earring from the pool, return to Perih Vashai for the end of this part of the ongoing story and the Hunter's Beret.
AF1-AF3
AF2 quest can be accepted once completing the AF2 Quest, but the socks itself is not usuable until level 60. You start the quest by talking to Perih Vashai in Windurst Woods at (K-7)

Unbridled Passion

Speaking to Perih Vashai, she will instruct you to speak to a mithra in Mhuara to learn more on the sinner. Prior to traveling to Mhuara, obtain a Gold Earring. One can be crafted or purchased at the Auction House. Obtain one and go to Mhuara to meet with the Mithra in the Smiths Guild. She will start the story, but not complete it unless you give her a Gold Earring as compensation. Trade the Earring for the rest of her story.

For the next part, you will have to travel to the Northlands, to Xarcabard. For the next scene, you must zone in from Beaucedine Galcier to Xarcabard. Next go to a cave located at (E-7). Here you will find a ???, but be careful not to examine it until everyone in the party is ready for a fight. Examining the ??? spawns a NM Tiger named Koenigstiger, who is very difficult to defeat. However, after defeating Koenigstiger, you are ready for the next scene. Travel south to (E-8) where you will find another cave and another ??? and examine the spot. Doing so will reunite you with Semih Latiffah and the solution to the story. As a bonus, after the story examine the ??? again for 99 Ice Arrows.

Finally finished, return to Perih Vashai in Windurt Woods to relate what you now know, and a reward for all of your work, the Hunter's Socks and the title Paragon of Ranger Excellence.
AF1-AF4
The player is charged with obtaining a coffer key and opening a coffer in Garlaige Citadel. On opening the coffer in Garlaige, the player will obtain a key item, a pair of Old Gauntlets. The Old Gauntlets are taken to Port Jeuno, where in the Auction House area is an Old Crate. Examining the Old Crate will bring forth the ghost of Bolghertz, who offers to repair his handiwork, but to do so he must have the Shadow Flame. To obtain the Shadow Flame, travel to Castle Zvahl Baileys in Xarcabard. At F-8 in Castle Zvahl Baileys, you come to find a sealed gate, set with 4 Flame Torches. Examining any one of the Flame Torches brings forth the spirit of Dark Spark, a NM Bomb type mob. The party defeats Dark Spark, then examining the Torch again the player obtains the Shadow Flame. Dark Spark need only be defeated once for any member in the party needing the Shadow Flame. Returning to Port Jeuno and examining the crate again, the Spirit of Bolghertz takes the Shadow Flame and with it recrafts the artifact hands.
AF1-AF5
The player is charged with obtaining a coffer key and opening a coffer in Crawler's Nest.
AF1-AF6
The player is charged with obtaining a coffer key and opening a coffer in Monastic Cavern.

Genkai 5 - Limit Break Fight Level 70 (The Maat Fight)
The final genkai is a one-on-one fight against Maat at level 66+ and a Ranger testimony is traded to Maat. The testimony can be obtained from Orcish Predators in Davoi and Monastic Cavern, Jotunn Wallkeeper in Delkfutt's Tower, and Antican Aedilis in Quicksand Caves.

No subjob is allowed and Maat will have the same ability as a RNG except that he uses hand-to-hand instead of a melee weapon such as Dagger or Axe. When fighting Maat, expect him to use Asuran Fist almost repeatedly, and though it is possible to win without seeing Eagle Eye Shot, it is rare.

A few things to know about the Maat fight. First, Maat won´t attack you until you hit him, so you´ll always get the first swing in. Second, no one is sure if there´s any special condition that will get Maat to quit (i.e. Thf needs to steal).

Maat will also use Eagle Eye Shot very early in the fight. He often uses Combo, Shoulder Tackle and Spinning Rush.


-- How I fought Maat --


    For me and most every single piece of advice I ever heard, fighting Maat as a Ranger is a matter of macros and luck. I did try multiple different styles of fighting Maat, but only the "Precise Macro Set" method finally allowed me to beat him. The general idea is to defeat Maat with damage, so to set your macros to do as much damage as quickly as possible.

    To Start with, you will want to be sure to have an Opo-Opo Necklace, a full stack of Sleeping Potions, an Icarus Wing, and the best Bow and Arrows money can buy. Notice I did not list Healing Potions. Though you may think they will come in useful, and you may want one or two, you will most likely not need them and they won’t help much as far as I have ever seen. Also notice I mention Bow and Arrows, not Crossbow and Bolts or Guns and Bullets. This may instead be substituted for Gun and Bullets, but honestly you want Accuracy Up over Damage, so unless you can get your hands on a Hellfire +1, you are taking a big risk. The same holds true for Crossbow and Bolts.

    To start, I very well noticed a difference between battles when experimenting with the rumor that Maat is tailored in strength to the ability and equipment you have entering the ring. I found this seems to be very likely true. I would start by entering the ring not nude like everyone suggests, but actually demented. What I mean is that there are a few pieces of equipment which hinder a ranger. Stumbling Sandals ([Feet] Defense: 4 Dexterity -10 Agility -10) or Bull Earrings ([Earring] HP +5 Evasion -2) or Corsette ([Waist] Defense: 4 Strength -2 Agility -2 Charisma +5) and if you are really lucky a Spelunker’s Hat ([Head] Accuracy-10 Range Accuracy-10 Evasion-10) are good examples of such items. Basically, any equipment which gives negative stats and hurts damage, enter the BCNM wearing the items.

    Once inside, change to the equipment set that makes you stronger, your standard equipment usually suffices. Please note that in the Macro Set, only one attack is limited by Weapons Speed, so this is one instance where a Sargna’s Bow may be put to good use. Have an Opo-Opo necklace handy and equip it, then use sleeping potions to gain TP. Once full on TP to 300%, you will be ready for Maat. Eat your food, preferably Strength and Accuracy Up food, and walk up to Maat for your Macro Set.

The Following macro set got me through the fight:
   1) /ja "Sharpshot" <me>
   2) /ja "Barrage" <me>
   3) /ja "Shadowbind" <t>
   4) /ws "Sidewinder" <t>
   5) /ra <t>
   6) /ja "Eagle Eye Shot" <t>
   7) /item "Icarus Wing" <me>
   8) /ws "Sidewinder" <t>

   At the end of this set, assuming a healthy Barrage hit and both Sidewinders landed, Maat will concede. The unfortunate part is that if you did not get a good Barrage off, or if either one of the Sidewinders miss, too much of his life may be left and you may well not be able to beat him. While you are attacking, he will be using range attacks and spamming Hand to Hand weaponskills, and as that Ranger evasion and defenses are lacking, you will likely be defeated before being able to finish out the damage on Maat.

   There were other tactics I tried, one of which I thought was promising was the Sleep Bolt Method. Unfortunately, while Maat can be slept, sleep bolts do not take effect on Maat 100% of the time. In addition, they do not last very long (as long as you would need to use potions and whatnot to heal the damage he does).

   Another tactic I tried was the multi-ammo 1 on 1, which is to use multiple type of ammo to debilitate Maat some and go head to head to do more damage. Blind Bolts worked well, and Acid Bolts helped maximize damage, unfortunately using potions to heal Maat’s damage is a losing battle. Eventually you are healing too much and not getting off enough damage to force Maat to concede.

   I hate to admit it, but I am forced to agree that defeating Maat as a Ranger is no less than exactly what everyone told me it was. Macros, Equipment, and a whole lot of luck.

Weapon Skill Notorius Monster - WSNM Archery
[ Empyreal Arrow ]

The final weapon skill is Empyreal Arrow (Light, Fusion, Transfixion). Just like the other final weaponskills, this one has to be quested. To obtain the quest, a Ranger must be level 72 and have Archery skill at 250 or more.

Speak to Perih Vashai in Windurst Woods and receive the "Bow of Trials", a level 71 Bow. It's not a spectacular weapon, but very perfectly usable in experience parties. Like all trial weapons, there is a latent effect on it. As soon as it is equipped, Maximum HP will increase by 20, and Lightning and Wind Resistance will increase by 10.

To break the latent, a player must use Weaponskills on Easy Prey or tougher enemies. The Weapon starts with 300 points on the Latent. A player accumulates points at the rate of 1 point for using a Weaponskill, 2 points for closing a first level Weaponskill (i.e. Transfixion, Scission, Reverberation), 3 points for closing a level 2 Weaponskill (i.e. Fusion, Fragmentation, Distortion), and 5 points for closing a level 3 Weaponskill (i.e. Light, Darkness).

When the trial is completed, though the weapon description still shows the Latent Effect attributes, the effect of the latent effect disappears and the bonuses will be lost even when equipped. For Ranger, this is not a difficult quest as that the favored weaponskill for accuracy at this point is Arching Arrow, which most often will skillchain Light or Fusion.

Once the latent effect disappears, return to Perih Vashai and trade back the weapon in exchange for another key item called “Map to the Annals of Truth” which spawns the WSNM that needs to be fought. Head to Cape Terrigan with a competent party and go to G-7. It is located in an upper area surrounded by aggressive goblins and raptors, and the area may need to be cleared before the fight. The ??? is near the cliff somewhat hidden by some shrubs by easily targeted. Examining the ??? will spawn Stolas, a small bird NM. Once defeated, examine the ??? again to get the "Annals of Truth". Return to Windurst Woods and speak to Perih Vashai and receive "Arching Arrow".

Though Empyreal Arrow is usually weaker than its predecessor Arching Arrow, Empyreal Arrow has reliable damage and is one of the most accurate weaponskills in the Ranger’s arsenal.
Weapon Skill Notorius Monster - WSNM Marksmanship
[ Detonator ]

The final weapon skill is Detonator (Light, Fusion, Transfixion). Just like the other final weaponskills, this one has to be quested. To obtain the quest, a Ranger must be level 72 and have Marksmanship skill at 250 or more.

Speak to Cid in Bastok Metalworks and receive the "Gun of Trials", a level 71 Gun. It's not a spectacular weapon, but very perfectly usable in experience parties. Like all trial weapons, there is a latent effect on it. As soon as it is equipped, Maximum HP will increase by 20, and Earth and Water Resistance will increase by 10.

To break the latent, a player must use Weaponskills on Easy Prey or tougher enemies. The Weapon starts with 300 points on the Latent. A player accumulates points at the rate of 1 point for using a Weaponskill, 2 points for closing a first level Weaponskill (i.e. Transfixion, Scission, Reverberation), 3 points for closing a level 2 Weaponskill (i.e. Fusion, Fragmentation, Distortion), and 5 points for closing a level 3 Weaponskill (i.e. Light, Darkness).

When the trial is completed, though the weapon description still shows the Latent Effect attributes, the effect of the latent effect disappears and the bonuses will be lost even when equipped. For Ranger, this is not a difficult quest as that the favored weaponskill for accuracy at this point is Heavy Shot, which most often will skillchain Light or Fusion.

Once the latent effect disappears, return to Cid and trade back the weapon in exchange for another key item called “Map to the Annals of Truth” which spawns the WSNM that needs to be fought. Head to the Boyahda Tree with a competent party and go to J-8 of the third map, most easily reached by taking a side passage at G-10 of the second area (a side passage southwest of what is commonly called “the tree”). It is located in a tunnel area surrounded by aggressive crawlers, and the area will definitely need to be cleared before the fight. The ??? is near the east wall of a bottle neck opening in the passage. Examining the ??? will spawn Beet Leafhopper, a damselfly NM. Once defeated, examine the ??? again to get the "Annals of Truth". Return to Bastok Metalworks and speak to Cid and receive "Detonator".

Though Detonator is usually weaker than its predecessor Heavy Shot, Detonator has reliable damage and is one of the most accurate weaponskills in the Ranger’s arsenal.


AF2-AF1
Dynamis - Windurst
AF2-AF2
Dynamis - San d'Oria
AF2-AF3
Dynamis - Jueno
AF2-AF4
Dynamis - Beaucedine
AF2-AF5
Dynamis - Xarcabard

Relic Weapon
Dynamis - Jueno
Wolver Bow (Bow)
[ Lv.75 RNG/SAM DMG:1 Delay:540 In Dynamis : D68 Dly540 [WTR]+7]
M.Silverpiece x4
Behemoth Horn
Lancewood Lumber
Carbon Fiber
Dynamis Bow (Bow)
[ Lv.75 RNG/SAM DMG:68 Delay:540 In Dynamis : D71 Dly540 [WTR]+9]
M.Silverpiece x15
Power Bow
War Bow
Shigeto Bow
Futatokoroto (Bow)
[ Lv.75 RNG/SAM DMG:81 Delay:540 In Dynamis : Weaponskill "Namas Arrow"]
L. Jadeshell x61
Attestation of Transcendence
Yoichinoyumi (Bow)
[ Lv.75 RNG/SAM DMG:81 Delay:524 Ranged Accuracy+20 Ranged Attack+10 Weaponskill "Namas Arrow"]
R.Goldpiece x1
Snarled Fragment at Cape Teriggan : Seashore
Relic Weapon
Dynamis – San d’Oria
Marksman Gun (Gun)
[ Lv.75 RNG DMG:1 Delay:600 In Dynamis : D39 Dly600 [FIR]+7]
100 Byne Bill x5
Marksman's Oil
Rainbow Cloth
Darksteel Ingot
Dynamis Gun (Gun)
[ Lv.75 RNG DMG:39 Delay:600 In Dynamis : D42 Dly600 [FIR]+9]
L. Jadeshell x15
Arquebus
Hellfire
Pirate's Gun
Ferdinand (Gun)
[ Lv.75 RNG DMG:47 Delay:600 In Dynamis Weaponskill "Coronach"]
M. Silverpiece x62
Attestation of Accuracy
Annihilator (Gun)
[ Lv.75 RNG DMG:47 Delay:582 Ranged Accuracy+20 Ranged Attack+10 Weaponskill "Coronach"]
10,000 Coin x1
Ethereal Fragment at Metalworks : Research institute

Merits - Ranger Exclusive
Scavenge Recast
This Merit incrementally reduces the recast time of the "Scavenge" Ability
Camouflage Recast This Merit incrementally reduces the recast time of the "Camouflage" Ability
Sharpshot Recast This Merit incrementally reduces the recast time of the "Sharpshot" Ability
Unlimited Shot Recast This Merit incrementally reduces the recast time of the "Unlimited Shot" Ability
Rapid Shot Rate This Merit Incrementally increases the Frequency Rate of Rapid Shot activating
 
  © 2001-2005 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.